I Am Worm is a prototype for a topdown infinite game in which players must keep a worm alive by avoiding moles while managing their moisture level (because worms like to be wet). My contribution was half of the artwork. The other team members were Alex Koeberl (producer), John Tighe (artist), Madison Gorman, and Joshua Eddy.
This is the moisture meter.
This is the moisture meter.
The frame is actually empty, and fills or empties during the game through programming.
The frame is actually empty, and fills or empties during the game through programming.
So I created a single bar of moisture to go in the frame, and the game stacks multiple of these.
So I created a single bar of moisture to go in the frame, and the game stacks multiple of these.

Background tiles. The rooted dirt and regular dirt were scattered around the inside of a stone box, with the grassy tiles as the top of the box to represent the surface.

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